Over time my workflow has shifted more towards stylized illustration, UI design and 2D animation for educational games. The following tools are part of my regular process:
Unity3D: Asset integration, scene management, light baking, UI implementation, animation systems
Procreate: Illustration, character art and texture painting
Affinity Designer: Vector illustration, UI elements and interface design
Figma: Screen flows, wireframes and UI design
Spine2D: Character and gameplay animation
Blender: Stylized prop and environment modelling, unwrapping, texturing and basic animation
InDesign: Layout and production of design documents and print materials
Canva: Quick layouts for social media, presentations and marketing materials
Google Workspace: Collaborative documents, presentations and project documentation