We were entrusted by KOSMOS to create a singleplayer mobile version of one of their most beloved board games, the Legends of Andor.
One of the biggest challenges was mapping the very complex board game to an accessible user interface while staying true to the board game's playing experience. We also needed to merge the elaborate illustrations of the board game with our 2D and 3D Assets to create something new but still in line with what the fans were expecting. The game was received very well, by fans and newcomers alike.
Personally I was mostly handling the UI and screen design as well as creating 3D models and either mapping them with the existing illustrations or drawing new, matching textures. Managing parts of the art department, creating task lists and supervising said tasks was my responsibility as well.
Apart from the game I designed and did the layout for the documents needed to apply for government funding.