Legends of Andor

Mobile version of a popular board game

Android & Apple // tablets & phones


PROJECT NAME

Legends of Andor

The King's Secret


ROLE

Art Director


ENGINE

Unity3D


RELEASE

January 2019


CLIENT

United Soft Media

KOSMOS Verlag


LINKS

App Store

Google Play



We were entrusted by KOSMOS to create a singleplayer mobile version of one of their most beloved board games, the Legends of Andor.

One of the biggest challenges was mapping the very complex board game to an accessible user interface while staying true to the board game's playing experience. We also needed to merge the elaborate illustrations of the board game with our 2D and 3D Assets to create something new but still in line with what the fans were expecting. The game was received very well, by fans and newcomers alike.


Personally I was mostly handling the UI and screen design as well as creating 3D models and either mapping them with the existing illustrations or drawing new, matching textures. Managing parts of the art department, creating task lists and supervising said tasks was my responsibility as well.

Apart from the game I designed and did the layout for the documents needed to apply for government funding.


UI mock-ups, models & textures

A selection of UI mock-ups, models and textures I created for the game during production. Click to get more info.

A base I modeled for the hero figures. I did a quick zBrush sculpt of the stones, created the lowpoly in Blender and drew the texture in Photoshop.

A UI mock-up for the legend selection. Here the player can see which heroes they used to beat the campaign and how much time it took them.

One of the many trading screens I designed for the game in collaboration with Nicole Götz.


For the final version of the user interface we went with round instead of square buttons and added some additional features.

Left: The grey part of the base gets a colored, pulsating glow via shader in the engine.

Right: the diffuse texture incl. UV

Left: Screenshot of the finished enemy base

Right: the diffuse texture incl. UVs

A succession of screens I designed to convey my idea of the character selection to the team.

A mock-up of the tooltip screen players can open up to learn more about enemies, NPCs and items.

For the enemy base I used the same stone model and texture and added the glowing lava.

A quick “tutorial” I made to explain my ideas for the battle screen to the rest of the team.

A very early iteration of the user interface.

I like to make these types of gifs to show off my ideas for more complex interactions to the team. In this case it shows the idea behind the timeline on the top of the screen.

Trailer & Screenshots