After collaborating successfully on Steampumpkins, United Soft Media (as part of the KOSMOS Verlag) reached out to us with the prototype of a science kit for kids. The kit included four sensors that were able to read temperature, volume, acceleration and light intensity and a base station which transferred the data from the sensors to a Bluetooth device. We were tasked to develop a game that uses the data in an entertaining way and at the same time teaches the kids a basic understanding of the physics behind it. The game resonated especially with an audience of STEM-interested kids and parents and received awards for its design.
We decided to use the data in a way that kids would be able to hatch monsters, create their habitat and grow fruits for them to eat. The sensor data affects the monster’s look and choice in habitat.
For example:
low temperature = thick fur
low light intensity = bigger eyes
low acceleration = chubby build
This meant creating modular assets to make sure a high amount of permutations were possible.
Personally I created most of the island 3D models, including unwrapping and textures, the look and layout of the User Interface and in part the models of the monsters, their textures, color schemes and a few animations. I also designed pitching and proof of concept documents for our client and some promotional material.